FIFA is still utterly dominant off-the-pitch, on the other hand. Of course they have the extensive licensing, exact kits and stadium facsimiles, but perhaps beyond that their presentation is flawless. It looks wonderful, with lavish movement (which will not seem quite as slow as previous several years) and sensible lighting but particular mention must visit the sound. The ball carries a satisfying thud, cannoning off of feet, posts and advertising hoardings which has a wonderful ‘wumph’.
Graphically, FIFA Ultimate Team points hasn’t changed that much since very last year’s iteration. There’s some better lighting plus much more detail available in many in the included stadiums, but player types still look slightly awkward from time to time, and some upsetting clipping issues continue being, if you know where to locate them. Make zero mistake, though – this can be still an interesting footy sim, it’s just that we’d like to see a certain amount of an update for the visual side of things by the occasion that FIFA 19 rolls around. Mainly because it stands, FIFA’s looked just on the same since it first appeared for the PlayStation 4 – knowning that was three online games ago.
Which side you take is often a question of religion. Because, particularly for the FIFA Ultimate Crew devotee, the feeling that will directionless and apparently with their arbitrary changes are made to how FIFA plays on a yearly basis is a uncomfortable one. I’d love to believe that them know what these are doing; that the belief that my 92 tempo striker won’t be capable of out-sprint a 44 pace defender pertaining to another 12 a few months is all portion of a richer participating in experience. But with numerous hours of my well being at stake, on a yearly basis that optimism becomes this little bit harder to take advantage of.